

Testing, on the other hand, is still moving along as planned, with a new biome called the Golden Plains, that was teased initially back in February, is now heading into testing for the duration of May. It’s important to note that the team stresses these new additions are only in testing, and are subject to change in the future. Chris Junior, Designer, Camelot Unchained, City State Entertainment “ Having both combat and physical actions and movement disassociated from one another in their own stat-tree actually allows us a wide range of tools when it comes to designing out stats, craftable options and overall content.” Separating these actions from combat and other movement types will open up a lot of possibilities for the team, as Chris mentions below:

One of the most interesting pieces of information to take away from the release are the changes to movement and stances.Īccording to Kara and designer Chris, the systems as they stood were clunky, and the premise of the new system would be to change how stats work, and to add new attributes like Fortitude, Vigor and Vigor regeneration, that will function similarly to the other core attributes, Endurance, Stamina and Stamina Regen. There are some substantial highlights to the latest information dump. In previous newsletters we hear of progress and changes made to the development of the game, and the latest newsletter is no different. With each new newsletter, comes more information about Camelot Unchained and their state of development.
